[. . . ] We strive to ensure that our products are of the highest quality and free of manufacturing defects or missing parts. However, if you have any problems with your new product, DO NOT RETURN IT TO THE STORE, please contact us toll free @: 1-866-556-2759 FAX: 1-866-873-3531 foosball@escaladesports. com Or write to: Escalade Sports Customer Service Department P. O. Box 889 Evansville IN 47706 Please have your model number when inquiring about parts. When contacting Escalade Sports please provide your model number, serial number (if applicable), and part number if requesting a replacement part. These numbers are located on the product, packaging, and in this owners manual. [. . . ] If on the break shot, the breaker causes an object ball to jump off the table, it is a foul and the incoming player has cue ball in hand anywhere on Diagram 21 the table. The object ball is not re-spotted (exception; if the object ball is the 9-ball, it is re-spotted). CONTINUING PLAY On the shot immediately following a legal break, the shooter may play a "push out. " (See "Push Out"). If the breaker pockets one or more balls on a legal break, he continues to shoot until he misses, fouls, or wins the game. If the player misses or fouls, the other player begins an inning and shoots until missing, committing a foul, or winning. The game ends when the 9-ball is pocketed on a legal shot, or the game is forfeited for a serious infraction of the rules. © 2004 Escalade Sports 17 For Customer Service Call 1-866-556-2759 PUSH OUT The player who shoots the shot immediately after a legal break may play a push out in an attempt to move the cue ball into a better position for the option that follows. On a push out, the cue ball is not An illegal push out is penalized according to the type of foul committed. After a player scratches on the break shot, the incoming player cannot play a push out. FOULS When a player commits a foul, he must relinquish his run at the table and no balls pocketed on the foul shot are re-spotted (exception; if a pocketed ball is the 9-ball, it is re-spotted). The incoming player is awarded ball in hand; prior to his first shot he may place the cue ball anywhere on the table. If a player commits several fouls on one shot, they are counted as only one foul. BAD HIT If the first object ball contacted by the cue ball is not the lowest numbered ball on the table, the shot is foul. NO RAIL If no object ball is pocketed, failure to drive the cue ball or any numbered ball to a rail after the cue ball contacts the object ball on is a foul. IN HAND When the cue ball is in hand, the player may place the cue ball anywhere on the bed of the table, except in contact with an object ball. The player may continue to adjust the position of the cue ball until shooting. OBJECT BALLS JUMPED OFF THE TABLE An un-pocketed ball is considered to be driven off the table if it comes to rest other than on the bed of the table. The jumped object ball(s) is not respotted ( exception: if the object ball is the 9-ball it is re-spotted) and play continues. JUMP AND MASSE SHOT FOUL If a match is not refereed, it will be considered a cue ball foul if during an attempt to jump, curve or masse the cue ball over or around an impeding numbered ball, the impeding ball moves (regardless of whether it was moved by a hand; cue stick follow-through or bridge). THREE CONSECUTIVE FOULS If a player fouls three consecutive times on three successive shots without making an intervening legal shot, the game is lost. A player's inning begins when it is legal to take a shot and ends at the end of a shot on which he misses, fouls or wins, or when he fouls between shots. END OF GAME A game starts as soon as the cue ball crosses over the head string on the opening break. The game ends at the end of a legal shot which pockets the 9-ball, or when a player forfeits the game as the result of a foul © 2004 Escalade Sports 18 For Customer Service Call 1-866-556-2759 TABLE SOCCER Table soccer is also called "foosball. " It can be played by two teams of four players each or by two individuals: The Object of the Game To be the first team (or player) to score a predetermined number of points or to score the most points in given amount of time. [. . . ] It is delivery are knocked down with the second delivery in that frame. It is marked by a (/) in the small square in the upper right -hand corner of the frame. The count for a spare is 10 plus the number of pins knocked down by the player's next delivery. Strike - Rule 3 A strike is make when the full setup of 10 pins is knocked down with the first delivery in a frame. [. . . ]